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221. Has anyone figured out the hacking minigame yet? - in Test Server Feedback [original thread]
As per my post on the previous page this is definitely no where near final, it came out on Sisi because a small number of sites have the replaced assets. The method of access is extremely temporary and obviously there are lots of little issues lik...
- by CCP Bayesian - at 2013.05.13 11:12:00
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222. Has anyone figured out the hacking minigame yet? - in Test Server Feedback [original thread]
Thanks for all the feedback. As most people have realised this is far from the finished version! The current method of access is incredibly temporary as is the ending of the hacking. As most people have noticed the new Hacking and Archaeology site...
- by CCP Bayesian - at 2013.05.10 09:43:00
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223. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: I didn't say it was a lie, but that it became a lie. Anyway I am intrigued as what did you learn after fanfest that lead to the abandonment of avatars. Can you expand it, please? What did you learned? The first ...
- by CCP Bayesian - at 2013.05.02 08:31:00
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224. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Jame Jarl Retief wrote: To be fair, there was a lot of stuff at 2012 FanFest that was almost universally seen as a very good thing. For example, those images of ships showing damage/disintegrating instead of just current "poof, gone" ship deat...
- by CCP Bayesian - at 2013.04.30 14:54:00
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225. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Doc Fury wrote: @CCP Bayesian Approx what % of EVE players are still using Windows XP & Vista? Somewhere around 10-15% IIRC.
- by CCP Bayesian - at 2013.04.30 14:42:00
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226. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: Also I don't understand why avatars have been completely abandoned, turning everything said in Fanfest 2012 into a lie (at least, Fanfest 2013 just said nothing). I don't think it was a lie, more what we learnt aft...
- by CCP Bayesian - at 2013.04.30 14:24:00
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227. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Myntelle NicAtoch, awesome thanks very much for such a detailed response. CCP Affinity is the content designer on our team and we're working closely with CCP Tallest and CCP SoniClover from Superfriends. I've passed this directly on to them for c...
- by CCP Bayesian - at 2013.04.30 11:51:00
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228. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Flamespar wrote: I'm sorta at a loss of what to do next. You mentioned that we we need to pester the executive produce and Hilmar at fanfest. And have discussions like this. What else can we do to show CCP that there is significant support for...
- by CCP Bayesian - at 2013.04.30 11:22:00
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229. Team Avatar and the future of our prototype - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: Well, apparently the presentation on "Prototyping the future" had nothing to do with the WiS prototype, rather was a technical one on gameplay prototyping & using mining as an instance. I would have shown the a...
- by CCP Bayesian - at 2013.04.30 10:48:00
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230. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Malla Nkomi wrote: Information after the event doesn't sell it to me as a distributor of your game content - if I don't install the ihub upgrades we have no way to tell how many fewer of these sites will appear. With no way to predict the addit...
- by CCP Bayesian - at 2013.04.30 10:24:00
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231. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Malla Nkomi wrote: What incentive is there for an alliance to install upgrades for these? I'm one of the team who would have to put forward the business case for the project to procure, ship and deploy these; a project with significant time and...
- by CCP Bayesian - at 2013.04.30 09:55:00
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232. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Zen Dad wrote: HOWEVER can someone with direct first hand knowledge confirm the following for me - ODYSSEY will allow a cloaky solo to explore higher reward null sec sites without any rats or rat aggro? If this is the case , then the Lord tru...
- by CCP Bayesian - at 2013.04.30 09:49:00
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233. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Rytell Tybat wrote: Have you considered also having the collaboration aspect as part of the hacking/archeology activity? A mini-game that more than one person needs to play simultaneously, for there to be a chance of success? I'm thinking of an...
- by CCP Bayesian - at 2013.04.30 09:00:00
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234. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Mara Rinn, something like kill mails but for exploration is something we talked about. Ditto for mining operations. Information that you can directly compare with your past performance and other peoples performance.
- by CCP Bayesian - at 2013.04.29 16:44:00
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235. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Fereval Kondur, those are all good points. We definitely agree that the larger scale gameplay, particularly when it gets social is what defines EVE as a game. That doesn't mean the tasks that you can do and organise around shouldn't also be intere...
- by CCP Bayesian - at 2013.04.29 16:31:00
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236. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Solkara Starlock wrote: Even if the loot will be equal. People will not care about the can they could catch, but be sorry about those they couldn't. You'll probably have more players angry and disliking this part of the game. I doubt they wi...
- by CCP Bayesian - at 2013.04.29 16:14:00
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237. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Vincent Gaines wrote: CCP Bayesian wrote: We are not intent on forcing people to abandon solo exploration as I've said previously in this thread. No, however you're making it fairly pointless not to. That depends on how the balancing ...
- by CCP Bayesian - at 2013.04.29 15:58:00
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238. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Solkara Starlock wrote: Thanks for the feedback CCP Bayesian! I still think that forcing players to do something is not good design. Absolutely which is why we are incentivising it so it's a more attractive choice. Solkara Starlock wrote...
- by CCP Bayesian - at 2013.04.29 15:22:00
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239. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Talsha Talamar wrote: That and Twitching really has no place in EVE in my humble opinion. Keep it to Dust. Eve is about strategy, tactics, blobs and tears; not hand-eye coordination :) Our hope is to encourage people together so that more of...
- by CCP Bayesian - at 2013.04.29 14:24:00
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240. Admiration for CCP Seagull - in EVE General Discussion [original thread]
Sexy Cakes wrote: CCP Seagull seems like one of those people that you work with who knows just about everything there is to know about their given profession and honestly enjoys their job. I would imagine it would be a pleasure to work with her...
- by CCP Bayesian - at 2013.04.29 14:16:00
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